August 18, 2019

In the last post I had spoken about how we can use VEX to Art Direct our Copy Stamps and Wedges but it was more of a manual approach to setting uthe system. We can now begin to build a system that would allow users to deal less with the VEX code itself and more with th...

July 26, 2019

In Houdini there are several powerful SOPs that can do amazing things, however the Copy Stamp tool is unique and allows user's to apply a multitude of techniques and achieve several FX, Models etc. Many users use the copy stamp SOP to distribute geometry or volumes ran...

November 25, 2017

The main motive of this experiment was to extract information from the lights and use it for several applications like simulations, basic OpenGL previews, procedural effects etc to name a few. 

In this node graph setup I object merged the ground geometry and charac...

November 5, 2017

In an earlier post I had compared VEX to VOPs through an example of a whirlpool. Since then I have received some great replies and feedback and I have spent sometime improving upon the code and look of the VEX whirlpool.

 I have changed the onoise formula to onoise((@P...

October 28, 2017

In an attempt to explore VEX I managed to compare it with its popular version (VOPs) and saw some very different results.

August 6, 2017

 My first attempt at recreating Entagma's Mandelbulb and Mandelbrot Fractal design (https://vimeo.com/176911687). 

After spending sometime studying Python and C++, I was finally able to wrap my head around VEX and attempt a few more complex tutorials. Entagma's VEX tuto...

March 20, 2017

Research and Development on:

A. Custom Fractures, RBD Simulation and Pyro Investigation


1. During the first stage of a pre-transformed fracture I was able to use painting attributes to art direct my fractures however I really do not like the typical "Voronoi Fracture Lo...

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Using VEX to Art Direct your Copy Stamp (Part 2)

August 18, 2019

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