My first attempt at recreating Entagma's Mandelbulb and Mandelbrot Fractal design (https://vimeo.com/176911687).

After spending sometime studying Python and C++, I was finally able to wrap my head around VEX and attempt a few more complex tutorials. Entagma's VEX tutorials have always been great to understand better applications of Coding in Houdini and this was a good oppurtunity to understand the Volume Wrangle as well.

I am writing the code for anyone who would like to take a look at it and probably add few more twist and takes on it.

//--- function ---

function int Mandel(float x0, y0, z0; int imax)

{

float x = 0, y = 0, z = 0, xnew = 0, ynew = 0, znew = 0, n = ch("n"), r = 0, theta = 0, phi = 0;

for(int i = 0 ; i < imax; i++)

{

//xnew = x*x - y*y + x0;

//ynew = 2*x*y + y0;

r = sqrt(x*x + y*y+ z*z);

theta = atan2(sqrt(x*x + y*y), z);

phi = atan2(y,x);

xnew = pow(r, n) * sin(theta*n) * cos(phi*n) + x0;

ynew = pow(r, n) * sin(theta*n) * sin(phi*n) + y0;

znew = pow(r,n) * cos(theta*n) + z0;

if(xnew*xnew + ynew*ynew + znew*znew > 8)

{

return(i);

}

x = xnew;

y = ynew;

z = znew;

}

return(imax);

}

//---main---

int maxiter = chi("maxiter");

if(Mandel(@P.x, @P.y,@P.z,maxiter) < maxiter)

{

@density = 0.0;

}

else

{

@density = 1.0;

}